AI Insights · Timothy · October 2021
Top 5 City Building Games on iOS in New Zealand for Q3 2021
Discover the performance trends of the top 5 city building games on iOS in New Zealand during the third quarter of 2021, including insights on downloads, revenue, and active users.
During the third quarter of 2021, the top 5 city building games on iOS in New Zealand showcased varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance.
The Simpsons™: Tapped Out
Throughout Q3 2021, the game exhibited a significant increase in weekly revenue, peaking at approximately $3.2K in early September. Weekly downloads saw a substantial drop from 937 in early July to just 64 in mid-September, before recovering slightly to 317 by the end of the quarter. Weekly active users showed a fluctuating trend, starting at 1.5K in late June, peaking at 1.9K in mid-August, and settling at 1.1K by the end of September.
SimCity BuildIt
The game experienced a steady growth in weekly revenue, reaching around $2.1K in late August. Weekly downloads fluctuated, with a notable peak of 785 in mid-July and another rise to 550 by the end of September. Weekly active users also displayed growth, starting at 2.5K in late June and peaking at 3.9K in mid-July, before stabilizing at around 3.4K by the end of September.
The Tribez: Build a Village
This game saw a significant rise in weekly revenue, peaking at approximately $1.3K in early September. Weekly downloads were minimal throughout the quarter, with a slight peak of 11 in early September. Weekly active users remained relatively stable, fluctuating between 29 and 37 throughout the quarter.
Merchant Master
Weekly revenue for this game showed some variation, peaking at around $558 in early August. Weekly downloads were low, with a maximum of 28 in late July and another peak of 26 in early September. Weekly active users data was minimal, with only 10 active users reported in early August.
Trailer Park Boys Greasy Money
The game maintained a relatively stable weekly revenue, with a peak of $370 in early July. Weekly downloads were low, peaking at 31 in early September. Weekly active users showed a slight decline, starting at 290 in late June and ending at 164 by the end of September.
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